How long have we not observed this world? We are not always rely on others to answer, and forget the fun of thinking?
The game tells the protagonist wake up alone in a puzzle-ridden island, players need to explore the island without any clue, solve puzzles, find clues, regain memory and find a way back home. It also has almost no plot, so adventure puzzle gamers can focus on what they love: enjoy the scenery, adventure and puzzle solving.
After entering the game will be able to feel the fresh and soft style, exquisite picture is undoubtedly made for a praise, "The Witness" as far as possible for the players to show a picturesque view of the island. As the mirror generally separated from the landscape. Broken unknown castle town, charming fire red maple forest. Players are free to explore the island, from where you want to start solving the puzzle.
The game is beautiful and detailed coloring so that each frame has the same as the wallpaper in general. Get the player curious about what happened on the island. But unfortunately with the progress of the puzzle, I have not heard the background music to match, colored and silent, have to say is a major lack. The sound effect of the game is more comprehensive, walking under different environments, sound of water, the sound effects of the Maple Leaf forest in small and invisible places for players to feel comfortable.
The beginning of the game players will appear in a closed cabin, according to the operation of the game prompted to move forward players will encounter this for the first puzzle, this is the first time players access to this as the only puzzle solution mode - One stroke, yes, and that's why many people ridicule The Witness is a reason why you can draw a screen- simulator. These initial puzzles are really simple and simple enough to make you feel like the game's follow-up puzzles Also boring the same degree.After solving the puzzle of the initial teaching area, we opened a door and went out to officially start the island's journey of exploration.
The main game in the game is a "stroke", and I encountered all the puzzles are also around this mode. Compared to other mystery games of all kinds of whimsy design, can not wait to put their own brain hole broke apart from the beginning to the player to see the practice, this made it seem a bit ordinary and quiet. The game called "stroke" is starting from the beginning of the pattern, in accordance with the requirements of the rules, do not look back do not repeat, one-stop reach the end, the author after a few hours of games and exploration found that this seems to be This pattern is in the end, but the more complex design will make the puzzle is different from the player's perception, players need to find out before the start of this one-stroke rules of the game, or mystery can not understand the situation , Let alone puzzle solving.-apkaWarD.Com
Repeat strokes play, for some players is boring. Coupled with the freedom of this place as the free choice puzzle open, as well as the main story of the game was not willing to show up to a large extent weakened the patient's patience. The author thinks the place that puzzled me most is that the clues given around the story are basically zero after solving the puzzle, which will make the players know what to do and can not find the core.
Of course, these are only the current feeling, "stroke" game for the author is not completely unacceptable, because in the back of the puzzle and the environment each other for the clues down quite interesting. Just can not understand the story started feeling a bit lost. The next will be more in-depth to play this game, if there is some bright spots, then add to share with you.