"The House of Da Vinci" is quite impressive from the standpoint of the expressiveness of the picture. The 3D scene modeling truly represents the ancient historical atmosphere and cultural background of the Middle Ages in the actual picture. In the first-person perspective, the occasional wind-blown trees and the glittering flames in the room make the whole picture more vivid.
Producers are clever use of the intermittent music approach to highlight the tension in the scene, a variety of background music sounds are also used just right, such as open the door, turning objects, occasionally heard over the wind and so on. Although this is not a horror game, it is often scared to sound effects.
The background of this story is not concrete, in the game players as Leonardo da Vinci's most promising apprentice, Leonardo da Vinci's home after trying to find Leonardo da Vinci to find relevant clues about their disappearance, and looking for Da Vinci's whereabouts, in addition to the players in this process can see the home of a variety of strange things Leonardo da Vinci players need to a puzzle and the body, as a generation of gifted Leonardo da Vinci's life Produced a lot of ingenious design stuff, so in the game the challenges facing players is still relatively large.
Some clues are hidden very clever, you must use the portable endoscope to depth analysis, the use of the mirror will be connected to the appropriate shape trace can open the puzzle, divided into text passwords, abstract graphics split combination of two ways . The player needs to stretch the scene in the endoscope to activate the clues set personal feeling a bit cumbersome.
Of course, in most cases, it still turns on a variety of mechanical gears to open cabinets or dark cabinets. Although the overall design is not complicated, it is often boring to open multiple repetitive operations with an organ. For example, Duobao Court on the dark pavilion all need to have been going to play almost the same number of pieces to move the game.
Subsequent scenes basically show the more gloomy, the brightness of the device will be a little higher degree of help. Compared to the difficulty of the game itself may be full angle telescopic scene angle settings make the player feel a headache, if there 3D vertigo symptoms or try not to rotate too much screen.
At the beginning of the game, players will be attracted by the exquisite picture of the game, because in the Renaissance, whether it is around the buildings or people's clothing can clearly see the characteristics of that period, and light and shadow The effect gives people the feeling is very realistic, but not cool to make people feel that some degree of distortion. In addition, the rendering of the environment is also very place, whether sound and sound effects or pictures, people feel hidden in the dark corner seems to be something dangerous or mysterious force, but it can not help but then explore.
The operation of the game is still relatively simple, basically by clicking and swiping to complete the operation, when the player double-click on a place or item, the character will go toward the item or place, when the player attempts to a When the operation of the agency is also the use of double-click operation, after which players can operate on the items, and after the operation of the player two fingers to drag the middle from the two sides to exit the item operation state, and in the normal perspective player drag Move to control the movement of the view, view the surrounding situation.
In general, the quality of the game is still very high, if it comes to the most representative of the same type of game on the mobile platform, then that is the "The Room" series, but the quality of the Compared to the same can be said that no style, and the story of the game stronger.