Additional Information
Leaving the familiar coastline, the half-elf hero dived into a long-sunken ancient city. Here, time stands still, stone sculptures still gaze into the past, and water whispers between mazes, as if retelling a lost history. The game creates a feeling of slow sinking from the beginning - not only in geographical sense, but also in emotional sense.
The new fusion magic system is added just right, not purely for show, but gradually woven into the character's growth. Every awakening of a new ability is like her reaffirmation of her identity. The battle is more compact than the previous game, especially when fighting against the seven sirens - the enemy design is more complex, the attack mode is more cunning, and it emphasizes reaction and judgment more, not just numerical collision.
The overall experience is like a quiet adventure under the water, not noisy, not impatient. The story does not rush to give you the ending, but slowly unfolds, making people willing to sink, dig into her past layer by layer, and explore the long-forgotten world.
Far beneath the deep sea, there is an ancient sunken city, with corals entwined around broken spires, and light spilling from the water, illuminating those forgotten secrets. And now, a familiar half-elf hero is on a journey there.
As my mother told me when I was a child: "The world is big, don't always stay on the shore." Now I know that she is right.