Additional Information
That kind of horror is not based on a sudden burst of sound, but slowly seeps in. The corner is too dark, the air is too quiet, as if something has been staring at you for a long time. You know it is nearby, but you don't know where it will appear.
The puzzle design is not complicated, but it becomes particularly difficult to solve because of the oppressive feeling of the environment. The brain must be kept moving, and the ears cannot relax. If you let go for a while, it is easy to be interrupted, or even scared to stop directly.
The sound effects are quite fierce, the echo in the corridor, the light sound of the floor, and the occasional gasp from behind are all forcing you to be nervous.
It is best to wear headphones when playing this kind of game. It is not for "more immersion", but if you don't wear them, you may miss some prompts. Many times, survival depends not on operation, but on attention.
The whole process is like dealing with an invisible thing. You are not sure whether it exists or not, but it makes you unable to be completely at ease.
You know you have to solve it quickly, but the environment does not let you feel at ease. When there was a slight noise behind me, I didn't even dare to look back, even though I knew it was a game.
What scares me most is the footsteps. They don't approach you directly, but always wander at a distance you are not sure of, as if testing whether you have noticed their existence.
While trying to unlock the phone, I began to pay attention to the direction of the sound. Sometimes it came close, I stopped and held my breath. I could hear my heartbeat, and I held the mouse so tightly that my hands were sweating.