Major GUN: War on terror is a unity3d engine architecture out of the game world, for players to bring a more delicate game screen, the cartoon of the rounded and realistic scene with characters, more stable, and more easily Players accept. In the mode of operation of the game did not give us too much surprise, or the old automatic mobile, standing shot, but in contrast, the game's goal is more real, whether it is action or image, are designed to be more Vivid. However, the picture Caton is the game can not hide flawed, designers in order to highlight the real movement and deliberately joined the screen shaking, but caused the mobile card frame phenomenon. And in a 3D game to join such a violent shaking, for some players may feel uncomfortable, in the pursuit of the screen at the same time, but also to consider the player's game experience. - APKAward.com
There are two general modes of FPS mobile games, one is the choice of camp confrontation, which is closer to the PC side of the team competitive mode, and the other more casual mode is the station for this shooting mode. The latter are usually attacks on one side of the camp, and the role of the player to play a more determined role. But in this game, we not only face the gangsters, even the special police against the hand-held riot shield are our goal, are we a third-party mercenary? However, although the game is somewhat confusing for the judgment of the enemy, it just gives the player a more fanciful game experience. As a two-opposing force, cops and maneuvers appear opposite of yours. This is not only a new attempt, Seems to also give players a strange sense of accomplishment?
Firearms have always had an unexpressive appeal to boys, and the design of firearms is a very important part of a shooting game. In recent years, FPS hand travel is invariably the choice of direct weapons designed to be a real military, on the one hand you can save design costs, on the other hand also meets the players for the pursuit of firearms. The selected firearms are fairly representative. They are some of the most frequently used firearms in modern battlefields or military operations. Although there is no real data in the properties, the appearance is sufficient for the players to play carefully.
Interaction is a very important game experience that allows players to feel like they are not looking at a slideshow. And how to design a game interaction, but also directly affect the user experience. This made in this area designed to be relatively simple and crude, including the acquisition of gold coins and all other interactions are completed by the shooting, but have to say that this also saves the player many unnecessary operations, after all, does not require much fierce confrontation, So the operation is also as simple as possible. In addition to props gold, we will encounter hostages, and kill the hostages will be the corresponding punishment, but Bobby are all shot in the past, without exception, but attention to details of the small partners, but to avoid hostage to exercise your reaction speed A good chance
Delicate images, easy to use operation, if you let me define, then this should be a casual shooting game. For the current similar games on the market, this quality is absolutely regarded as superior quality, just this screen, has been able to attract many players. But with such a good picture, why not make some changes in the game mode? If there is a more free way to fight, instead of using the screen to increase the visual effect of shaking, saying bad will become a classic instead of being classified as mediocre Stakes in the game. If you like a simple shooting, the screen has a certain pursuit, then this should be able to meet your requirements.