Additional Information
This game has a lot of things you need to take care of in the Middle Ages. You have to display the goods, check the inventory, process the orders, and consider the pricing strategy. Swords, war hammers, bows and arrows, armor and other things must not only be sold, but also purchased in time. If the price is too high, no one will buy it, and if it is too low, you will lose money. It seems easy, but it is actually a chain of links. The whole process is more like doing a slow and meticulous craft, rather than a simulation game where you can get rich by clicking a few buttons.
When you don’t want to think about the account book anymore, you can also put away the abacus and go to the battlefield. The tournament is your chance to show off your fighting skills and fight a tough battle with the weapons and armor you sell. It’s a bit like cooking for yourself and eating it yourself, but the satisfaction of winning will be doubled-especially when you know that if you win this time, you can also increase the value of the equipment in your store.
The picture is a full 3D first-person perspective, and the sense of space is well done, which can make people clearly feel their position in the store. You don't just click on the menu, but actually walk around, place items, and occasionally look up at the guests entering the door, waiting for their reaction.
Suitable for players who like to observe the situation while slowly managing. It is neither purely pursuing efficiency like traditional simulation games, nor does it force you to fight for your life on the battlefield all the time, but leaves enough space for people to slowly manage and occasionally have a passionate fight.