Home Behind features a 2D comic style that explains the war in a seemingly easy way.
"Home Behind" tells the story of the war, his father traveled far and wide, just to reunite with his daughter story. In the process of going forward, there are their own stories from pedestrian NPC to main line BOSS. Perhaps the dialogue dialogue, perhaps picked up on the road a small piece of paper, in series into one by one in the background of the war a small story.
But perhaps it is because of comic style, the plot design is very delicate, but not enough to humbling. In addition to the dialogue on the main line, mostly in the form of note paper, presumably there are many players are not going to play these words carefully savor it.
"Home Behind" As a Roguelike survival game, nature is ultimately a randomly generated path. In the meantime, the war broke out. How can I know how dangerous the future is as a refugee?
In terms of the complexity of the system, this two-person small team can be said to be quite dazzling. First of all before entering the game, players can choose the character's occupation, in these 15 occupations butcher thieves have soldiers, they have their own passive skills, such as the beggar begging low loss and so on.
Occupation in addition to passive and start carrying different materials, but also to add some points after the game has a certain impact. As character levels improve, you get points and skill points. Property is divided into power, agility, intelligence, physical four, the probability of success of different events, such as agile affect theft, the power of felling.
In the game we control the protagonist to stop and go in the road, pick up curb material (also known as "pick up trash" game), and all kinds of or kind or offensive NPC interaction. With water and food plus a less pessimistic mood, you can move on. But all this, you can not hold it.
As the game plot wrote, in order to avoid the war, and separated daughter reunion, the protagonist must move all the way to Europe. And to customs clearance, the most important factor is luck! There are a lot of random elements in Home Behind, such as the bush cactus in front of you in the desert, or the crystal clear oasis that supplies water. I used to have 5 bottles of clear water into the second map, and then thirst for success in the two pictures have not yet seen BOSS on the road. From start to finish, let alone fire hydrant, I have not even seen the toilet. Also had the probability of more than 50% probability of crossing the wall, and I actually turned 5 times before the success. Of course, we do not rule out readers readers, along the way, the possibility of eating luxury equipment.
For this, different faces may have completely different gaming experiences. But perhaps this is what game makers want to express, after all, as a refugee, and sometimes even need to survive good luck.
Overall this is a highly accomplished stand-alone game, like Roguelike or survival game player may wish to go to a try.