"Cuphead" game we can see the thick cartoon style, in this retro horizontal version of the game players can travel to and from the strange world, get new weapons, learned powerful super mobile capabilities, but also in the mission Hidden in the discovery of the secret.
"Cuphead" in the picture and music to allow players to really return to the era of full of classic feelings, but "Cuphead" brought not only feelings, as a "game", its quality can not be underestimated.-apkawarD.coM
Whether it is a quick revival of the user experience after death, it is clear that the same level has a variety of random combinations of different levels of experience of each bureau to create a level, the basic operation of the in-depth excavation and combination of the deep excavation and the birth of the game, as well as scattered in the game In the hidden egg and difficult hidden level, all of which highlight the developers behind the high level of professional game.
The indoor scene of the game is also a typical animation style used in the last century, the semi-circular lens mask is to enhance this feeling, full of inquisitive.
After leaving the room to the big map interface, the style of the game also want to render the overall effect of integration is very appropriate, indeed full style and integration.
After entering the map to continue exploring, will soon enter the battle scene. All the "Cuphead" scenes and backgrounds have a strong sense of the old animated style, coincides with the time of the background music and whether the character's own attack or the BOSS skills attack sound effects, are handled very well.
Easy humorous music and game levels itself is difficult to form a contrast, BOSS modeling and attack methods, but also rather banter effect, set the contrast and the overall atmosphere of the unity also allows "Cuphead" is not just a mere "good quality" , It seems more thought-provoking mean.
The whole process of the game is more than just a challenge, it's just like enjoying an animated movie, except that the superficial expressiveness is enough to shock its intrinsic worth.
In the game there is a hidden mode, this mode of the entire screen will be black and white picture, the ancient silent film taste restored most vividly, of course, the difficulty is also greatly enhanced.
A set of seemingly simple and even common jump, sprint, attack operation, after digging and other gameplay and the combination of the mechanism, the result is the qualitative change of experience.
The difficulty of the game is mainly reflected in the complex monster and projectile judgment. Whether the level or the boss battle, the game has been constantly refreshing monsters and projectiles to force players to move, but because of the scene capacity and performance constraints, in fact, the space for players to move around is small.
The difficulty of the game is high, clearance of the game has become a very challenging thing, but in such a good picture and soundtrack, there seems no reason why you can not try this game.