Runs begin with planning, not combat. Squad composition, gear choices, and positioning decide outcomes long before enemies arrive. Once fighting starts, the results reflect preparation rather than reaction, with mistakes exposed quickly.
The structure is built on roguelike runs, auto-battle tactics, and loot-based progression. Enemy pressure escalates, builds shift between attempts, and losses feed future decisions. Progress comes from understanding synergies, managing risk, and choosing how far to push each expedition.