The journey begins in familiar places—school corridors, quiet streets, ordinary routines—before slowly drifting into something unsettling. Exploration is unhurried, guided by conversations, memories, and subtle choices that reshape how the world feels rather than how fast it moves.
The structure rests on story-focused exploration, player-driven decisions, and emotional narrative design. A soft blend of 2D and 3D visuals supports an intimate tone, while sound design stays restrained and purposeful. Small interactions add warmth, grounding a story that balances everyday life with creeping, end-of-the-world unease.