In the game, there is a nuclear bomb about to explode in the area, and countdown only 60 Seconds. You have to transfer your family members to the shelter in this short 60 Seconds and put the supplies in the shelter as much as possible. In other words, the 60 Seconds is very, very short and the player will face Various difficult choices.- APKAWard.com
Players have to prepare all their supplies, players need to use these elements to rescue their own families. The game also has a variety of foods to help themselves survive, players have to face a variety of options, once the determination will affect the overall situation of the development.
The style of this fresh and natural, simple outline of the lines, the visual effect is very comfortable. In addition, the role of the game's image will continue to evolve as the story changes, such as hungry characters will gradually become thinner, while the player's own image will slowly grow stubble. Changes in these details make the entire game more immersive.
"60 Seconds" is very easy to operate. You can control the movement of characters by sliding your finger on the left side of the screen. When a character walks next to an item or NPC, a green frame will appear, click the green frame to collect the item or person, Then go to the shelter entrance can put them all in the shelter. However, the characters have limited space to carry items, so players are required to go back and forth many times within this 60 Seconds, and the player's own round-trip time is calculated within this 60 Seconds. So, in fact, the challenge of this game is still great. Requires players to make quick choices, not a little time to waste. However, all this is just the beginning.
Players will face a new challenge when they successfully put themselves, their family, and their belongings in the shelter within the 60 Seconds, which is how to survive. The time in the shelter is calculated in days. In the meantime, players have to make some choices, for example, how to distribute the existing materials rationally, and when the materials are exhausted, who should collect the materials? All these require the players to choose. As to whether the person sent out can collect the materials, the safe return is what the player can not control.
The gameplay is still very high, the challenge is great. In addition there are many random events, in addition to the player's own choice there will be a little luck factor in it.