Hungry Shark Evolution, one of my most in-depth works, just like its predecessor, brought purely excretion to the players without any strange color, but from my point of view it is quite wonderful to kill and eat fish of.
Hungry Shark Evolution is very good outside, we should not objection to this point? From the previous horizontal plane, not much relationship with 2D evolution to the current three-dimensional 3D, even if it is not a true three-dimensional 3D (full perspective rotation), but for gamers and developers, this has been a huge improvement , You know that not every game dared to break through the usual visual mode, after all, the player has been accustomed to the visual mode of the past, whether you like it or not, the key lies in whether the combination of search, one get bad but it will self-defeating, it This courage, already worthy of recognition.
Gameplay, the game continues the usual style, the player also need to control the sharks only Xiongshou, shuttle in the ocean, looking for and swallow everything in sight can swallow something, with eight words to describe, is "less good and better Free ". The game's biggest progress in the play is that the process of shaping the game, the player's attention may be how to survive in the past, desperately looking for something to eat, and now some different, players in addition to looking for food, but also pay attention to some collection, such as The golden fish, humans and even seashells, all have a special meaning, either by giving important gold rewards (a huge and only fast source) or by collecting the mission's key items, in short, from the start, Do not patronize
As for the difficulty, I personally think this is the biggest improvement in the game, fragmented fish group is difficult to sustain long-term and effective large shark stomach, in more feeding time, this can only be regarded as a side dish, the real main course In fact hidden behind the risk - Shoal or similar. Shoal and the like what's so scared? So to speak, the sharks controlled by the player can be roughly divided into the following types of die: fish enough to starve to death; was stabbed with stinging jellyfish poisoned; was killed by a sea mine; was killed by similar spike; stranded in shallow sun dead. In fact, the concrete manifestation of these laws of death are the right top of the life groove bottom, but they depend on the circumstances, the degree of danger and the harvest is different, for example, if the player can bite himself in the same class, It dries down to eat, that life slot can have tremendous recovery and score, if you can successfully leaping on the shoal, to capture the cautious humans (for the human clever, hard to catch at sea), then the player can Instantly get huge gains, is doing these at the same time, players have to bear the risk of being killed or sun, in other words, is to compete with the game to see who is faster and more accurate and smarter (AI is not nothing nothing to the player Under the black hand, is to pay a little attention).
Hungry Shark Evolution said that there is a leap improvement, it may be a bit exaggerated, but to say the level of promotion, it would be very appropriate, not only the play process, the survival of a considerable degree of adjustment to upgrade the difficulty of upgrading the game a lot, even the gravity Tilt such a small thing, the game will be in each level before the start of the game to give players a chance to proofread, have to say quite lovable. As long as you do not hate a little bloody killing, I recommend you start.