Combat puts Wolverine right where he should be: fast, close, and relentless. Claw hits have weight, jumps connect with intent, and finishers end fights clean. The healing system encourages pushing forward instead of playing safe, so battles hit hard and end quickly rather than dragging on.
The campaign moves in a tight loop of fights, short movement sections, and contextual kills. Story beats are there to frame his anger, but they don’t slow the pace. The tone stays sharp and straight to the point. If you like action that feels immediate and physical, with momentum you can feel in your hands, this delivers that without any padding.