Additional Information
In an unknown wasteland, the story begins with a group of people. With hope and the determination to survive, they step into this unmarked map. You are the one who leads the way, and you have to decide where to go, where to camp, and when to stop and build a city. There are no rules at the beginning, and everything depends on your choices to slowly figure out the direction.
Resources are always insufficient. Food, water, tools, all require you to weigh the importance. You have to consider the weather, take care of people's hearts, and face sudden troubles from time to time-wild beasts, diseases, internal quarrels, and external threats. Is it to take steady steps, or to go all out for a glimmer of hope? There is no perfect way here, only whether you are willing to bear the consequences.
It is about construction, but not just building houses. You have to build order, build a sense of security, and build a reason for people to stay. And how long can this town last, whether it can survive the cold winter, maybe you have to wait until you really stand between the ruins and the towers, before you understand what "survival" means.
Every choice is like dropping a cornerstone in the wilderness. Whether it is stable or not depends on whether you can hold it up. There is no so-called victory here, only whether you can hold on until tomorrow.