Additional Information
The gameplay is very simple. There is a hollow hexagon in the center of the frame. There is a small triangle in the periphery of the frame. Click the left screen and it will move to the left along the hexagon. Right click the right screen. During the course of the game, the picture will always rotate. As the rotation occurs, a solid horizontal bar will appear and the bar will rotate toward the center as the picture rotates. The player has to do is move the small triangle to avoid these blowing the bar.
The game has a total of 7 off, just installationed the first three games to the game, as mentioned earlier, the first level of difficulty is HARD (difficult), the second level of difficulty is HARDER (more difficult), the third level is HARDEST (the hardest), the third hurdle has the hardest results behind the 4 off, ing the fourth hurdle you need to stay in the first hexagonal whirlpool for 20 seconds and not fall.
Where is such a simple game? The first is to rotate and change color home suddenly flickering background gives you a feeling of dizziness, and then overwhelmed the bar will be bolted toward the small triangle. So far, can not say that this is the game's fault, can only blame themselves not fast enough response.
However, the impact of the game is that the small triangle is not very obedient. Strictly speaking, the small triangle has six stops in a circle. However, the six stops are sometimes on the side of the hexagon and stop at the corner Come on, you can not accurately determine whether it will hit the bar, the operation is not smooth.
Another music sound effect is where I would like to Tucao, background music has a strong sense of rhythm, the beginning to listen to music I thought this is to follow the rhythm control of the small triangle, is a music rhythm game, the results do not matter, your ears Busy ears, hands busy. At the end of the game there will be "Game Over" sound, and then play the game often one after another "Game Over", I heard mania.
I admit that this game is rare in the store, be regarded as an innovative game, but creative light is not enough, and now pay attention to entertainment experience, which is beyond the scope of ordinary difficulty, apparently far away from enjoying, so I think it is set in the gameplay, there is further finishing space.