"Mob Control" is an action shooting casual mobile game. In the game, the player controls the cannon that fires the stickman, and with the help of various multiplication thresholds, resists the enemy's aggression and wins the level. Intense and exciting shooting experience, interesting interactive forms of puzzles, bring players a new game pleasure.
"Mob Control" adopts a mode similar to the simplified version of real-time combat gameplay, allowing players to control the blue stickman to fight against the computer. It is quite ingenious that the threshold for multiplication has been creatively added, making the process of troop generation more full of surprises. With a variety of different maze terrains, endless levels are derived, bringing players an exciting but educational game experience.
The gameplay of "Mob Control" is more interesting, that is to prevent the enemy from reaching the bottom line next to the artillery. With the help of the limited firepower of the artillery, players need to expand their own combat power with the help of the multiplied threshold, so that the number of stickmen will increase exponentially. Reach the point where it can match or even overwhelm the enemy. Depending on the position of the doubling threshold in different levels, players need to keep moving the cannon to the designated position to fire to achieve the cost increase of the stickman role.
The screen of "Mob Control" adopts the standard God's perspective. Players directly overlook the entire scene from the top of the level. The brightly colored stick figures, realistic scene modeling, and rich and varied maze designs provide players with an educational and interesting gaming experience. . When each stickman crossed the threshold and turned into a large number of the same kind to fight, the shocking scene was really moving.
The biggest feature of "Mob Control" is the perfect combination of action shooting and casual puzzle gameplay. Players must take into account the accuracy of shooting and the puzzle calculation of character increments at the same time. After all, the characters generated by artillery alone cannot withstand the enemy's thousands of troops, and just maximizing the character increment cannot take into account every route in the level. Perhaps it is also considering the player's experience in the game. The relatively simple difficulty allows players to enjoy a more casual and interesting experience in the game.