Additional Information
An extremely simple but ingenious setting - no jumping - brings an unexpected freshness to the platform jumping genre. You have to rely on the grappling hook above your head to cross various deadly obstacles. One wrong step may fall into a hot metal pit or hit a rotating saw blade head-on. It doesn't matter if there is no jump button. The operation is smooth, the rhythm is tight, and the feeling of the grappling rope swinging is exciting.
The level design is upgraded in a spiral, from basic exercises to high-intensity challenges, interspersed with new mechanisms and rhythm changes along the way. The visual style is clean and industrial, which not only retains the texture of the old-school 2D platform, but also adds a little modern color and layering. Saving those missing small battery robots is not a mandatory task in itself, but it cleverly integrates the balance test of collection and speed.
A grappling game with a distinct operating feel and a crisp rhythm. It is purely based on the mechanism and level design itself to hold people tightly. For those who like action precision and a sense of challenge, Chip's journey is worth repeating again and again.