Movement comes first. The world is built to be crossed freely, not followed along preset routes. Cliffs invite climbing, water invites diving, and wide terrain rewards those willing to roam off-path. Exploration and combat blend naturally, with danger and opportunity emerging from the environment rather than scripted prompts.
Progress is driven by structure and choice. Distinct classes support varied builds, backed by a broad equipment system focused on long-term upgrades. Mounts, companions, and pets extend both mobility and combat options, while dungeons, world threats, and timed challenges pressure builds to adapt. The focus stays on action RPG mechanics, open-world exploration, and player-led growth, avoiding distractions and artificial constraints.