Additional Information
The world is quiet and complex. You can search for rare monsters on the vast map, or you can return to the farm to turn the soil, plant crops, and feed livestock. The rhythm is controlled by you, and tension and relaxation alternate, which is a bit like a slow but chewy journey.
The battle is not about stacking numbers, but about strategy. Each Cronomon has its own combination of moves, and even the little guy in the deep forest may play a key role on the battlefield. The taming process is also quite fun, and the creatures hidden in the clearing in the forest can always give people surprises.
The farm part is very detailed. Sowing, collecting, decorating plots... After slowing down, all of this has become an outlet for emptying. Your Cronomon can also help here, with less fighting and killing, and more sense of companionship.
The exploration route is not drawn for you. From forests to dungeons, from villages to strange ruins, the map is like an unfinished log, leaving you to fill it up. The residents are not decorations, and the relationship with them will affect everything you see. Some story lines are hidden quite deeply and it takes some time to slowly figure them out.