Additional Information
The core area of the Pacific battlefield from 1942 to 1943, using hexagonal grids to reconstruct the collision and entanglement of naval and air forces. The battle rhythm is not fast, but tense. You need to send reconnaissance planes to confirm the location of the enemy fleet, and at the same time decide whether the aircraft carrier should defend the key waterway or take a gamble to launch a preemptive attack.
Every step is like groping in the fog, uncertain where the enemy is and whether the next wave of air strikes is approaching. Strategy is not to win by piling up troops, but to rely on information mastery, timing of action and risk judgment. It is not as directly exciting as action games, but calm and restrained, like a long-paced chess game.
Battle zone control is also critical, island landing, air cover, surface blockade, all elements bite together to form a precise but compact command system. You must always balance attack and defense, and a slight omission may lose a victory that takes several rounds of layout.
A game for people who like the history of World War II and tactical games. It requires players to be patient and strategic. Victory is not determined by quick clicks, but by who can see through the battle situation earlier.