Additional Information
The protagonist is a monster who is curious about the human world. He looks cute, but moves clumsily. Wherever he goes, he feels like he is on an adventure. The game has a relaxed rhythm and a wide map. You can run into strange mechanisms or unexpected interactions by turning a corner. There is no task pressure, and it feels more like taking a walk and exercising your brain.
The puzzle design is very interesting. It is not in a hurry to be solved. Instead, it seems to invite you to play for a while, try it out, and then change your perspective. You won't be annoyed if you get stuck, because the environment is so comfortable that even failure seems cute. If the idea is right, it will be solved naturally, and there is no need to deduce it for a long time.
The visuals and music are both gentle, not eye-catching, but people can stay. It's like putting you in a quiet and childish little world, not rushing, and not urging results. It encourages you to observe, try, and then slowly piece together the clues of the story.
A quiet, light but meaningful journey. A comfortable state. Accompany you to slowly explore the world and solve a few puzzles. Playing it is as natural as breathing, occasionally thinking, occasionally daydreaming, everything is just right.