Size defines progress. You begin limited by what you can consume, then steadily outgrow those limits as the environment opens up. Movement stays fast, objectives stay simple, and scale becomes the main source of challenge.
The design is built around eat-em-up mechanics, runaway growth systems, and scenario-based destruction. One path follows a misprogrammed paperclip machine, where small objects feed a chain reaction that ends in large-scale collapse. The focus remains on momentum, escalation, and clarity rather than complexity.