Swinging between buildings is still the standout bit. Hook a rooftop, launch across the street, and suddenly getting from point A to B feels like part of the game rather than a chore. Missions can wait while you wander off and poke around another part of the city.
The map, objectives, and character progression retain that older-school flavour, which should suit players who prefer a less cluttered open-world setup. Unlimited money is already unlocked, so upgrades and purchases are far less restrictive from the outset.