"Reigns: Her Majesty" continues its predecessor's setup. A movement is starting up inside and outside the Kingdom, opening up a new era led by knowledge and enlightenment, yet greed and jealousy are still threatening the country and the queen. Reigns: Her Majesty to add new characters and new requests, new royal challenges, and new inventory system.
"Reigns: Her Majesty" will require players to weigh the four forces in the kingdom. Any force, too much or too little, will lead to the overthrow of the crown and the fall of the queen. Couriers and subjects will meet with you and make requests to change the balance of power at their discretion, and all the player has to do is swipe left or right to reject or accept the request.
Among the sequels, the player still maintains the identity of the ruler. The gameplay framework itself has not undergone any major changes. The biggest difference may lie in the subtle changes in position: this time, unlike the king who really controlled the kingdom in his own hands Players play the role, it is another His Majesty - Queen.-APkAward.Com
Among the many options available are the only things that happen to be queens: the kings' many willful demands, the magic mirror system derived from classic fairy tales, the many interactions with maids (somewhat similar to pre-clowns), and the identity of queens More in line with the garden maze. Even more interesting is the lover system - in which the queen of the player plays many derailing opportunities, such as lily with hunters, bishops or ministers, or even with foreign warriors. And let you get the [perfume] props, or even no longer need to wait for luck, when the maid appears to be able to take the initiative to reveal lover identity, really exciting ~
And the same elements as before are ... Well, this time you can still find the way to the end of many complicated options, the ultimate end of the ruler's existence in every generation of reality: death. Similar to the previous example, there are eight numerical END modes: church, people, army, vault. The game will end when either one of the four reserves reaches its peak or falls below the bottom.
Of course, the game contains a total of 26 kinds of death law, in addition to these eight kinds, you can also experience the conventional old death (the reign of many years without the outcome) and other death law. A lot of the time appears with the law of death is the queen's title.
Of course, each type of die is an important collection of elements of the game, but what should be realized is that the game has a more butterfly effect than the previous game core play. The options you face in this exercise have a more profound effect than the predecessor: you may have a deep affliction due to the explorer's departure, resulting in an ever-widening gap between the King and you; it may just be to please the public Put on a green skirt appears in the public line of sight, and is considered to be contempt and challenge to the Red Churches, after which time had to start a protracted tug of war with the Church. More to be taken care of is that you actually have to decide exactly what sort of queens you want to "play" this time depending on the few options you have at each opening. Many options appear to be independent and seem to require only you to maintain the value, but they actually all have more far-reaching effects - it's like a real political landscape: complex, moving through the whole body, never thinking carefully, then break forever Can not the current predicament.
There is also the same existence in this book that binds the Queen's soul to restlessness. However, unlike before, this "Mother of all things" will be late in the game after a few weeks, and presents their own gifts: a purposeless magic wordless book, which is obviously the player clearance Key props.
For a game that has only "YES" or "NO" gameplay for the majority of the time, it seems as if the player is going to do something ruler. However, in fact, this is probably the real appearance of politics and power. Most of the experience of life is to make a choice, and the choices made by the people in power are of crucial importance. In every key historical node, to make the crucial choice, step by step wrong, the entire world pattern will subvert from this.
As the number of cards gets bigger and the story becomes more randomized, the choices the player faces become harder: if you do not carefully plan your purpose for this week's play, or you choose to go back and forth in the opposite direction, chances are Two pleases, the last blunt knife knife cut to the dead end. The choice of the power of the total more difficult than the average person, the so-called balance in many play history will only turn into some beautiful bubble ......
And when the next reincarnation begins, you'll still rack your brains.