"Northgard" provides us with a variety of Nordic mythology game systems. Players will be randomly assigned to a map at the beginning of the game, as a brave Viking, constantly exploring materials and wealth, and conquering everything in the region. There will be many dangers and challenges waiting for players to experience, what are you still hesitating, come and challenge!
In the game, you need to calculate battle damage, prepare medical, food and other logistics, and be ready to bear a series of consequences of unfavorable warfare at any time. For those farmers who are keen on peace, the harsh cold climate is also destined to not let the player’s dream of a small farmer last forever. No matter how good the farming is, one day, the player will either be driven by population pressure and embark on expansion. The road; or will be followed by those belligerent neighbors, and then plunged into the continuous flames of war.
Snakes, my favorite, are very strong in the early and late stages. In the early stage, there are heroes, and they can occupy land without opening a barracks. They start to develop very quickly; in the middle stage, there are stealing technology, and the selection of sheep and deer granaries can quickly develop the economy. , To ensure an endless supply of population resources; in the later stage, after guerrilla warfare, you can increase the attack power by 40% by killing other farmers.
The sheep race, a race that is very strong in the early and mid-term and weak in the late period, is characterized by diligence and recruitment of holy artifacts. Hardworking, basically not afraid of lack of food and grass, and holy artifacts can explode the population, but there is no technology to increase attack power. It is easy to be suppressed later.
Deer, a very balanced race in the early and late stages. The granary can increase the output of 2 grains. It does not require too many people to produce enough grain. A wave of resources is sent at the beginning. You can quickly send troops to scan the picture. Sacred relics can be merged. Food occupies land, consumes less, has more happiness, has a large number of people, and develops the fastest, a very strong race.
The crow is weak in the early stage, and sloppy in the late stage. This race has no food bonus. The start blizzard always has several people sick. If a storm is not good, it will be gg. The hero is weak. Basically, the early stage is very useless. However, Relic Summoning can summon the Frost Giants to fight other people's main bases, and it is impossible to defend. After the Rangers come out, happiness is not lacking, and they can be colonized with money, which consumes less food. Later, after more land and money, they are stronger.
The wolf clan is weak in the early stage and has extremely low output. It is a difficult brother to the crow, only slightly better than the crow's economy, but the hero's attack power is high, and the skill is occupied and plundered. Summoning the White Wolf by the Holy Relic is really wasteful and has no characteristics. The population is small in the later period, and there is little happiness. It is not a strong race in the later period.
Pigs, a very weak race, have no characteristics. The holy relics summoning wild boars are really useless. The economy is so-so, and the military is so-so. It is very anxious to play, and I basically don't play. Dragon clan, this clan is also rarely played. Explosive soldiers require slaves and have few troops. Although the arms are relatively strong, the actual military is relatively ordinary and it is not a fun race.
The bear clan is very strong in the early and mid-term, and average in the late period. At the beginning, there are armored bears and quickly occupy the land. Therefore, the early stage is as strong as the snake clan. After the heroes are released, together with the armored bears, they are quite dual heroes, and they are also very strong in the mid-term; but the holy thing Frozen, dispensable, no attack bonus, relatively general in the later stage.