This is a humorous and fast-track shooting game. The protagonist of this work becomes a super agent under the guidance of a banana and runs all the way.
The hostile characters in the game are the various characters that the protagonist wants to defeat. In the game: the damage of the hostile character does not have a big gap between the amount of damage to himself and the amount of damage taken. In fact, it is a game with a refreshing kill and breakthrough as the core. In the game design, it can also be considered to be made by the enemy. More diversified, it will not rely on the changes of the level itself to enrich its gameplay in the game.
What surprised me was the variety of interactions and the richness of interactions with props. In fact, when I first entered the game, I saw this simple UI design and mediocre picture performance. I once thought that this was a very ordinary work with weak mid-to-late gameplay. But in fact, the richness of weapons, map design, and scene interaction in the game is very high.
Players can also kick basketball, football, knife skateboard and other objects to complete difficult kills. In certain scenes, you can turn over the table and start shooting. In the actual game process, players mainly rely on the interaction of actions + terrain + items to complete a variety of exciting kills.
The mechanism of slowing down the Shift time also allows the player to gain more space for manipulation during battle. The split shooting mechanism of dual wielding weapons is also more interesting. As long as you like, you can definitely experience the thrill of being an invincible agent. So in any case, since such a game is opened, being handsome is the most important thing.