Additional Information
Your friend is missing, and the whole world has gone crazy with him. With a serious face and a gun in hand, you roll and jump between the ruins. The pace is fast, the enemies are fierce, and you have to fight and dodge every step forward. The movements are neat, as if you have grasped the power of retro horizontal version.
The level design is very free, with jump platforms, traps, and weird enemies all coming at you at once. The rhythm is not slack, but it will not overwhelm you. The shooting system is arcade-style, the operation is direct, and the sense of attack is not fancy but quite real. The process of tracking down all the way is actually also a brain-there is something wrong behind this chaotic map.
The characters are written in a somewhat interesting way, both absurd and dramatic. Every guy you meet has his own little quirks and speaks strangely, like watching a weird animation, and you have to solve the case while fighting. The overall temperament is weird and serious, the rhythm is crazy but the narrative is stable.
The whole journey is like a black humor horizontal version charge, absurd and serious, fast movements, and tense emotions. It doesn't rely on antics to keep the scene going, but ties the rhythm, attack and narrative together, and goes all the way to the end. Investigate cases, shoot, and save people.