Streets are just cubes stacked in all directions. You go in thinking it’s a simple run, then it drifts into a chase you didn’t really plan for. Half the time you’re just reacting to whatever the game throws at you.
Driving’s kind of floaty, fights break out messy, and physics… yeah, it does its own thing. Some sessions you get clean runs, other times everything falls apart mid-way and you just roll with it. Unlocks come as you keep pushing, nothing feels too polished or “hand-fed,” which oddly fits the whole thing.