A sealed prison filled with lingering spirits sets a slow, oppressive tone. Narrow corridors and locked spaces limit movement, forcing careful exploration. The layout itself becomes the threat, with sound, darkness, and absence of safety doing most of the work.
Escape relies on patience rather than force. Ghosts drift through the space without warning, making timing and awareness essential. Progress comes in small gains, each one earned under pressure. The experience stays focused on tension and survival, keeping the goal clear: find a way out before the prison closes in.