OBB installation location -> /sdcard/Android/obb/com.kleientertainment.doNotStarveShipwrecked/
Do not Starve: Shipwrecked is a survival class pass-through game. Allows you to wear shorts on the beach and simulates the wild survival game.
Click to collect living items, made of essential items of life, the game hero, you will wake up on the beach to accept the ridiculous ridicule of you. The busy day begins, collecting straw and branches from the island and eating anything that can be used. The collection of raw materials will be placed in the box at the bottom of the screen, (when the box is full can no longer take, the solution is simple and rude to eat eat) Select the left box using the hands of raw materials and tools Necessary items. For example, an ax can cut trees, and a pliers can be used to cut hard rock. In fact, the game is a game of break through the system, each passing day is a pass. The top right hand clock shows three time of day, day and night and night.
Longer days and dusk, shorter nights, and the most dangerous hours, spending the night is basically a day of success, a new day in which you constantly find and face new challenges until you escape the game. This is a game with more difficulties than the game. The game player dies for various reasons. For example, the snake is killed by a snake, poisoned and starved to death. In short, the dangers encountered in the wilderness may become the reason for the end of the game . Right of the screen in the game there are three indicators of vitality, physical strength, mental. From time to time to add and focus on the three indicators is the key to the game.
After many deaths, I summed up the most important factor in survival in the wild in the game. First of all, tools, fire and food are indispensable. Making adequate tools can be used not only for collecting items but also for self-defense (snakes). If there is no fire at night, it will be attacked by unidentified creatures. Lack of food can lead to starvation of physical decline. Second, the camp fire was born on the beach far away from the woods, and in the evening there was a snake adventuring to increase the risk of death. Finally, and most importantly, the protagonist traps prey traps, supplements physical effects better than plants, fire can cook foods, but not everything can be eaten, even if cooked You know how poisoned me was). On the distribution of time, you can choose to work during the day, cooking food at night, to add physical strength, reasonable arrangements for time and raw materials.
Do not Starve created a very successful series of adventure pass through the game, empty frame a very complete world and survival system. The new series inherits the previous series of bold lines plus exaggerated style, but also improve the last series there is the lack of explosive phenomenon, in the new series of beaches to increase a lot of rich scenes and more realistic season system, the game as a whole because the beach Is a typical tropical monsoon climate, dry rain two seasons, players need to choose according to the scene and the season to solve the problem and how to deal with, making the game more authentic. The game is the most satisfactory point is to explain and mark are very clear, tools have their fixed usage, not all things can be solved in one way, and has been able to brush out new things and new props, not only improve the game Requirements, but also to make the game more fluid. Overall this is still a very interesting adventure survival game, like the headstrong comrades walked by Do not miss. - APKAwaRd.com
In the new series of beaches to add a lot of rich scenes and more realistic season system, because the game is a typical tropical monsoon climate by the sea (a little similar to the previous series of giant country climate), different from the previous series is to distinguish Clear rainy season, players need according to the scene and the season to choose the appropriate solution to the problem and approach, making the game more authentic.
Do not Starve: Shipwrecked has taken a pioneering approach to island-based uniting and changing scenes by constantly brushing out new stuff and new props that add to the ability to ship, not only improving gameplay but also making games More fluid. The game is the most satisfactory point is to explain and mark are very clear, the tools have their fixed usage, not all things can be solved in one way, playing to the end even play a game out of the taste of the game. Overall this is still a very interesting adventure survival games, like the player who ran the wilderness pass by do not miss.