The fun is in how quickly a good plan can become rubbish. A useful item can change the next fight completely, while one poor decision may wipe out a character you had spent hours shaping. Progress never feels perfectly linear, which gives each expedition a slightly unruly edge.
The story is scattered around the journey, with character histories turning up in fragments rather than arriving as long exposition dumps. Four-person parties, unpredictable routes, strange item combinations, and punishing bosses make the whole thing feel pleasantly unforgiving. Full version unlocked, with the complete adventure, character stories, and later content ready to play.