"Death Cell" is a horizontal action game. When the character moves, the layering of the screen is very good, and you can feel the speed when you sprint, fall from a height, and take the elevator.
The details in the levels are also very rich. The style of each level is different. In some scenes, small objects can also interact. When passing through a chandelier hung with an iron chain, it can swing with it. The bell can ring it when attacking. Props or gems will also be hidden in the walls of some scenes. It is also a design that makes people laugh when they accidentally smash them. The game's light source is also very comfortable to use. When moving, the soft moonlight emitted by the distant moon will also change, and the light effect during the battle is gorgeous and not dazzling. Although the game uses the technology of the current generation to create, but the style still maintains the unique taste of traditional pixel style works, this is rare.
The biggest feature of this game is that there is no Checkpoint. After death, you can start again and the player can only hit one life to the end. And each death will reset the map of the level, only a few fixed facilities (time gate, treasure chest, etc.) will remain, and the terrain and scene will basically change.
Every time you die, the money, cells, weapons, and strengthening status of the player will be completely remade. Only the unlocked weapons, skills and absorbed runes are retained. Every time you start the game, it will be like a new game.
But with each death, although there is only a little, but the player has indeed grown, in terms of skills or technology, repeatedly learn from failures, and meet new challenges again, is the essence of this game. Although you have to start a new game from the same level after death, the terrain of the level will also reset with the death, and the game experience will change accordingly. In addition, trying different combinations of weapons and researching new ways of playing is also one of the fun of the game.
In the game, there are four BOSSs that can be challenged, and each BOSS has certain rules of action, which is also more difficult. Although the purpose of the game is to clear the game, but after defeating the final BOSS, you can get up to 4 origin cells, which are used to increase the difficulty and challenge of the game. However, if you are addicted, you can continue to fight the pain, no problem.
Because every time you die, you have to start from the beginning again. The character's cells, money, weapons, and strengthening status are reset, but some data is still retained, that is, the player's ability to strengthen with cells, unlocked weapons and mutations. Although the state of each strengthening will be reset with the death.
Through the cell players can unlock the number of blood bottles used, and the money retained at death. If you don’t want to continue to use the Rust Knife and Broken Wood Shield when you start from scratch, you can also use the cells to unlock the functions of the random initial weapon and the random initial wooden shield, so that you can choose the currently unlocked weapon at the beginning of the weapon selection .
Weapon recipes can actually be counted in the character development part. After the player obtains the recipes, if the cells are used to unlock these weapons, it is possible to obtain them randomly in the game or purchase them through the store. In addition to the weapon's inherent attack methods and attributes, weapons can also add special effects.
This one left a deep impression on me. Not only does he almost start over again after death, even the terrain of the level is randomly generated again, forcing the player to grow in despair.