The deeper you move through the abandoned studio, the more the place feels wrong. Ink stains pulse under dim bulbs, and the old equipment twitches as if remembering something it shouldn't. The first-person view keeps every sound too close, forcing you to slow down even when you don’t want to.
Ink-twisted figures wander without pattern, pushing you to decide quickly—fight, slip past, or disappear into the dark until the threat moves on. Brief puzzle breaks steady the pace, but each solution drags you toward areas that feel deliberately hidden. The world bends just enough to unsettle you, and the next corner rarely gives you time to prepare.