Building the roster feels a bit like rummaging through a box of spare parts until something improbably effective emerges. Losses usually send you back to the lineup rather than the grind: change the trainer, shuffle a trinket, revive a creature you had already written off, then see what breaks differently. The full version is unlocked, so collecting, upgrading, squad tinkering and asynchronous battles are open from the start, leaving plenty of room for oddball compositions that look questionable on paper but somehow keep winning.