Additional Information
You control a newt holding a rifle and staring innocently, breaking through the colorful but murderous ecosystem. Although the painting style is soft and cute, the rhythm is quite hardcore. The map is full of running enemies, bosses that appear, and big killers that can be picked up at will. One game after another, you can't stop.
The combination of weapons and skills is quite free. As you play, you will start to seriously consider whether to stack firepower or skill cooldowns. Every drop may rewrite the next play style, and out of control and strategy coexist. Occasionally, you can pick up a cub, fight while expanding the team, and watch them slowly grow into the next combat unit. It's a bit chaotic but also quite rewarding.
Dodge, shoot, upgrade, and dodge again. The cycle is simple and the fighting feels smooth. The music rhythm is powerful. Although the background is cute, the battle is never soft. Even if you fail, the desire to start a new game comes naturally. It doesn't rely on the plot to push people, but only relies on the feel and rhythm to stick to people.
A brand new Roguelike combined with shooting, a journey of cuteness and violence. It is very comfortable to play and quite funny to play, but after laughing, I really want to play it again.