When we talk about the design of a game, "gameplay" often becomes an important criterion. Rich game, allowing players to indulge them, thinking of all mind is the game; If the above performance as a judge of "gameplay" level, "Beholder" is not a "gameplay" is very strong Game (at least I personally feel), because after each time I close the game, I do not want to open it, and even desperate to find ways to forget it.
In "Beholder", the player plays the protagonist received the government's order to go to a dormitory to serve as "building management", and we did not think so much, took the wife and a pair of children to go to office. When we arrived, we knew our true mission here: we are the secret agents of the government order department placed in dormitories. The most important part of our work is to monitor all the acts of tenants. To this end, the Department of Order equips us with a master key that allows us to sneak into our tenants' homes, install surveillance cameras, search their personal belongings and collect a wide range of "evidence." In order to facilitate our better completion of the task, the Order Division is also very "considerate" to give you a human transformation, so you can watch the entire apartment endless sleep.
So, our life as a Beholder begins. With the progress of human science and technology and social system, where will we go tomorrow? The world will plunge into a permanent state of war. The highly authoritarian governments ubiquitously monitor and manipulate the public. All freedom of expression and privacy will cease to exist.
Beholder is a strategy game, the protagonist of the player operation is an apartment building landlord, after the government appointed, the protagonist moved into the apartment with his family, living in the basement.
However, the protagonist's task is not to rent. The story takes place in a state controlled by a totalitarian government, the government monitors all corners of every citizen's life. As a government undercover civilian, the protagonist must keep a close watch on all the occupants in this apartment. Once a resident is found to have committed an offense or threatens to rule the government, evidence must be collected and reported to his superiors.
The scene of the game is an apartment that has not been completely renovated. After making enough money, you can renovate the remaining rooms to accommodate more residents. The plot began in January 1984. Over time, the government will issue various decrees and announce illegal acts and articles. Some laws and regulations make it hard to understand, such as prohibiting the storage of apples and banning blue ties. When a household's illegal activity is reported, it will be taken away by the police and the protagonist will be rewarded with money and prestige, as well as being able to get what the household has left behind. The vacated room will allow the new tenant to stay and the player will continue Do the same thing to him.
In the game settings, the privacy of citizens does not exist, but they do not know about it. In order to carry out the task, the protagonist must install a hidden camera in the smoke detector in the household. As a building manager, your key allows you to open any door, in addition to other home camera, you can search, find illegal items, and even go hand in hand, steal something. Of course, all these things should be done when the household is away, penalized if they are stolen, or even bad end.
The protagonist needs to feed his family through this job, even if his children do not like his job. Son's tuition, daughter's medical expenses, are not small burden, pay a little attention may easily lead to death. In this apartment, players will come into contact with a variety of people, doctors, sailors and more. Perhaps you feel that you have upheld justice when you reported a narcotist in your tutorial, but then the pressure of life will make you accustomed to planting it for some unwarranted accusation. Report a father and make his child orphans? Or let him go? Or keep the evidence, extort money from him? Looked at the sick daughter at home and his son for tuition hard work in the mine, the face of the pressure of superiors, what would you do?
Ironically, "Beholder" ironically satirizes monitors who can not tolerate any privacy, and ironically savages people's abandonment of justice in order to survive. Choose a conscience, to protect their own households, will not be able to complete the task of their superiors; want to make their lives better but only by unscrupulous others, the player's choice will lead to different outcomes. Everyone wants to be a good person, but sometimes there is no such option. - APKAward.coM