"EvoCreo" tells the story of a teenager in search of missing father, began a journey around the world of adventure, the journey slowly came into contact with a mysterious organization "shadow beehive" and opened all the story of the puzzle. In the game, players can capture the wild pets, and train them to fight, and "Pokémon", capture, develop, combat is the game features.
The game uses a retro pixel-style screen design, the first in the screen and operation of the kind that year to play Game Boy feeling, perhaps this is the developer Ebrahim Behbahani interested. After entering the game for the first time, the player must first choose the gender and name of his character, then the name of the enemy, plus the familiar opening speech, as if having the illusion that I was playing Pokémon. By convention the player chooses one of the three pets as their initial pet, and when I see Pikachu, which is not a cute one behind the protagonist, I suddenly realize that this is another game.
Looking carefully, this is not just a pet's appearance but its attributes and skills are very different from those in Pokémon. EvoCreo has more than 130 elves that share the same or different properties of normal, fire, grass, water, electricity, and properties. It's weird to find a property, for example, some pets have both water and fire properties . (Although Pokémon also has the ghost attribute, for example, the moth is a fire bug, but it can not be combined with water or fire.)
Speaking of skills, a pet in EvoCreo has five slots, one for stunt, three for normal and one for reply. Skill PP value (number of use), unlimited use, reply skills have cooling round. More specifically, when a pet learns full skill, new skills learned will exist in the form of spare skills that players can replace at any time. And even more strange is that a common property of the pet will actually self-learned fire department, water system, electricity and other skills (all of them are Zeus it?).
However, the most frustrating creature or pet comes with the number of stars that Demon first saw when it had a bad feeling. Sure enough, using the diamonds picked up on the road, Demon purchased a high-powered pet from the store, happy but not happy because it made me feel like a home-grown card game.
Combat: amazingly similar, set foot on the adventure, in addition to players will encounter pets in the grass and other places randomly, you can directly dialogue with pets on the map to open the battle, and when other trainers to see the players will take the initiative to run Up to ask a showdown. It is noteworthy that this does not set the orthodox Museum, but in each big city set up a fighting game to provide trainer combat level.
In battle, players can choose the bottom of the screen attack, replace the pet, the use of props, escape and other operations, if the other is a wild pet can also choose to use props to arrest. When the battle is over, both pets and characters gain experience points, and when the experience reaches a certain level, the pet will be upgraded. The upgrade can learn new skills or even evolve, which is almost the same as that of "Pokémon." .
System: Amazingly agreeable, except for the pet and battle system, other features of the trainer's page are also very familiar, and players can call on guides, maps and backpacks anytime to get useful information and props. And "EvoCreo" one thing done well, that is, the game player can click on the picture in the upper right corner of the card to view the task prompts, very easy to be locked by the plot task players.
"EvoCreo" seems to be everywhere "Pokémon" shadow, such as the pixel style of the picture, a similar plot structure and character settings, turn-based combat easy and simple, and capture, develop, battle three elements can get very good Reflected, this is where the fun of this game. And for pets, its weird setter may be more acceptable as a stand-alone game, but the game obviously emulates the "Pokémon," but the pet is a bit of a pet, That such changes are not delusional. However, novice players who have not come into contact with such games will not feel this way. And just for gameplay, the high-imitation work of "EvoCreo" is not so much fun, and all the elements that RPGs should have are good. Whether you are a pocket fan, you can try this new work.