Additional Information
A group of students are trapped in the campus, surrounded by familiar desks and corridors, but the atmosphere has become so weird that it makes people creepy. The plot seems to have been carefully arranged by someone, with a tight rhythm and a suffocating atmosphere. Whether you like it or not, you have to follow the plot step by step.
The choices in the game are quite difficult to make, not as easy as clicking options. You have to consider the consequences, and some decisions will even directly change the fate of others. The plot itself is already very tense, coupled with the Japanese dubbing of the characters, the sense of oppression almost drills from the ears to the heart. Every conversation is full of emotional ups and downs, which makes people feel uneasy.
Exploration and puzzle solving are interspersed quite naturally, not like some horror games that are difficult for the sake of difficulty. There are many details, and you have to pay attention to observe, but it is also quite satisfying to find clues. Although the art style is pixel, the atmosphere is quite full after matching the sound effects. The light and shadow and color matching are very restrained. Scaring is not the purpose, but creating an atmosphere is the key.
After playing, I found that the story is far from as simple as it seems. You think you are escaping, but you may actually be recalling something, or you may be forced to face something you would rather forget. There is more than one ending, and each one seems to tell you from a different angle that what happened here will not pass so easily.
A familiar and uneasy atmosphere shrouds the corridors and shadows of the campus. This story does not rely on blood to pile up fear, but through clues that are revealed step by step, it pulls you into an abyss of tragedy and suspense. The plot advances neatly, and every turn is like a carefully placed trap, waiting for you to step on it.