I believe every player wants to play their own game works are high degree of freedom, the story is long, the game elements and more, so Minecraft was born, which is a collection of adventure, construction, growth, collected in one of the first person RPG game. It's not just a game, it's a game maker, because many of the same type of theme games are made with Minecraft, including the Block Story to introduce today.
Said earlier, the use of Minecraft script developed a lot of games, so why single to introduce this "Block Story"? Because the game either the map or the game interface has been carefully packaged, and even the game menu Also redesigned, this game is a makeover. Many players can not accept "Minecraft" because the game's picture style is displayed in square pixels. Compared to today's full range of next-generation games, "Minecraft" is indeed unmatched in the picture. However, just because the user can easily render the scene is simple, so the only one in the Minecraft area, the actual area of the earth three times.
In order to give the player a better visual experience, "Block Story" retains the block model, based on the map has been re-made, making the game in the same number of renderings under the premise of giving the player the picture effect More refined. Players who have played "Minecraft" all know that the game props menu is very simple. In the "Block Story", the game props bar has been redesigned, the menu is more like a similar "Diablo" design, joined the mission equipment system, and joined the original need to be synthesized by the player to get the compass tool .
In addition to more fit RPG style of game, canceled mandatory physical eating physical strength settings, but joined the mana value element, and joined similar to European fantasy style magic array floating technique, activate the floating mode, the characters can continue to jump Floating, when the stop action will slowly fall, this setting moment so that the hero won the coveted skills, and the use of restrictions, making the game greatly reduced the difficulty and easier to use. In the collection of resources, the style of the original work is preserved, and the collection progress of resources is shown through the ring-shaped progress bars and the cracked lines on the articles. Collected resources can be combined through the props column or synthesis station, the game built-in synthesis manual, players need to follow this manual to collect the materials needed for synthesis props. Of course, the more powerful, the more solid props, the harder it is to collect the required materials. For example, high-grade ore, it will be buried underground. Waiting for the player in the low, it will be unknown monster.-apkaWarD.com
As with traditional RPG games, the color of the name of the monster in the game represents its attacking desires, the green name monster will not counterattack even if it is attacked, the yellow name monster will counterattack when attacked, and the red name will take the initiative to play the player attack. Of course, in the game to explore, for the difference between the strength of the more monstrous monsters or at a great distance.
While playing the game, the player may feel walking to the edge of the map, but when they come there they see something new. This is because the game's map is larger, if you simultaneously display too much system resources will be consumed, and even stuck. Therefore, such a game uses a uniform time loading mode, so when the player left the base of a distance, the scene behind completely disappear, resulting in the player is very easy to get lost.
Based on the main game elements in Minecraft, Block Story renders the interface and the scene again, making the game as a whole more in line with RPG's game style, redesigned interface and game tips, reducing the game's upper hand Difficulty, compared to the original "Minecraft", "Block Story" is easier for players to accept. Like friends try it.